Symbols & Stencils Reference#
This page catalogs every symbol and stencil available in the Operations Room map editor. Symbols are accessed via the Military Symbols picker (U key). Stencils are accessed via the Stencil modal (S key).
Each entry lists: the name, the abbreviation used in labels (if any), a one-sentence description of its tactical meaning, and the geometry type that determines how you draw it.
Geometry types:
- Point: click once to place
- Line: click a start point, click intermediate points, double-click to finish
- Polyline: same as line, but represents a named route or boundary
- Polygon: click vertices around the area, close by clicking the first point again
Attack Symbols#
Direction of Attack (Arrows)#
These are drawn as arrows showing the exact route of an attacking element. Draw by clicking a start point and an endpoint.
| Symbol |
Description |
Direction of Main Attack |
The precise route of advance for the primary attacking element |
Direction of Supporting Attack |
The precise route of advance for a supporting or secondary element |
Airborne Direction of Main Attack |
Main attack direction for air-assault or airborne forces |
Airborne Direction of Supporting Attack |
Supporting attack direction for air-assault or airborne forces |
Axis of Advance (Axis Lines)#
Similar to arrows but show a general corridor of advance rather than an exact route. Drawn the same way as direction arrows.
| Symbol |
Description |
Axis of Main Attack |
General corridor of advance for the primary attacking element |
Axis of Supporting Attack |
General corridor of advance for a supporting element |
Airborne Axis of Main Attack |
General corridor for air-assault main attack |
Airborne Axis of Supporting Attack |
General corridor for air-assault supporting attack |
Suspected Attack Direction |
An inferred or uncertain enemy axis of advance |
Fire and Manoeuvre Tasks (Point)#
Placed at a single location on the map.
| Symbol |
Description |
Attack by Fire |
A firing position from which a unit engages the enemy without closing with them |
Support by Fire |
A position from which a unit provides suppressive fire to enable another element to manoeuvre |
Ambush |
A position for a surprise attack from concealment against a moving enemy |
Neutralize |
A task to temporarily render the target ineffective |
Destroy |
A task to permanently render the target incapable of performing its function |
Suppress |
A task to temporarily degrade enemy effectiveness so they cannot effectively engage friendly forces |
Defence Symbols#
Defensive Lines (Line)#
| Symbol |
Description |
Fortified Line |
The forward edge of a prepared defensive position with obstacles and fighting positions |
Fallback Line |
A prepared secondary line behind the main defensive position, used if withdrawal is necessary |
Phase Line |
A named coordination line; a text label is attached when drawn. See also: PL in the Glossary. |
Block |
A line marking where a unit will deny enemy access or prevent advance |
Screen |
A wide-area security mission providing early warning across a broad front |
Cover |
A security mission providing the highest level of protection to the main force |
Guard |
A security mission protecting the main force and allowing it time to react |
Defensive Areas (Polygon)#
| Symbol |
Description |
Battle Position |
A defensive area assigned to a unit for occupation and defence. Accepts an echelon symbol and a name label. |
Control Measures#
Areas (Polygon)#
Draw by clicking vertices around the area.
| Symbol |
Abbr |
Description |
Objective |
OBJ |
A key terrain feature or target that a unit is assigned to seize, secure, or destroy |
Area of Operations |
AO |
The region assigned to a unit within which it conducts operations |
Assembly Area |
AA |
An area where forces assemble and prepare before an operation |
Engagement Area |
EA |
An area where the commander intends to destroy an enemy force using massed fires |
Attack Position |
ATK |
An area from which attacking forces launch their assault |
Assault Position |
ASLT |
The last covered position short of the objective, from which the final assault is launched |
Drop Zone |
DZ |
An area designated for airdrop or air-assault operations |
Staging Area |
SA |
An area where forces stage and prepare before moving to their operational area |
Named Area of Interest |
NAI |
An area where information satisfying a specific intelligence requirement is expected |
Target Area of Interest |
TAI |
An area where high-value enemy targets are expected to appear |
Passable Area for Artillery |
PAA |
An area within which artillery can be positioned and operated |
Forward Arming and Refueling Point |
FARP |
A temporary location where aircraft or vehicles are rearmed and refueled close to the forward area |
Points (Point)#
| Symbol |
Description |
Checkpoint |
A control point for managing passage of forces along a route |
Ammo Supply Point |
A location where ammunition is stored and distributed |
Supply Point |
A general logistics distribution point |
Linkup Point |
A location where two friendly elements meet |
Rally Point |
A location where dispersed elements can reassemble |
Start Point |
The point at which a formation crosses to begin a road march or movement |
Waypoint |
A general routing or navigation point. Accepts a name label. |
Control Lines (Polyline)#
Drawn by clicking points along the line; represent named coordination or boundary lines.
| Symbol |
Abbr |
Description |
Unit Boundary |
|
The lateral or rear limit of a unit's area of responsibility |
Line of Contact |
LC |
The line where opposing forces are in direct contact |
Line of Departure |
LD |
The coordinated line from which units begin offensive operations at a prescribed time |
Phase Line |
PL |
A named control and coordination line used to report progress and phase operations |
Limit of Advance |
LOA |
The forward boundary beyond which attacking units must not advance |
Logistics Symbols#
Routes (Polyline)#
| Symbol |
Abbr |
Description |
Main Supply Route |
MSR |
The primary route along which the bulk of logistics traffic flows |
Alternate Supply Route |
ASR |
A secondary route used when the MSR is unavailable or overloaded |
Route |
RTE |
A general named movement route. Accepts a name label. |
Points (Point)#
| Symbol |
Abbr |
Description |
Rearm, Refuel and Resupply Point |
R3P |
A forward position where units rearm, refuel, and take on supplies |
Intel Symbols (Embedded)#
Intel stencils scale with the map zoom level rather than staying fixed to the screen. They are used to mark enemy positions, obstacles, and observation assets.
Defensive Positions and Obstacles#
| Symbol |
Description |
Bunker Base |
A permanent fortified position or foxhole bunker base |
Fighting Position |
A prepared defensive position for an infantry element. Rotatable. |
AT Obstacle |
A moveable or prefabricated antitank obstacle |
Barbed Wire |
A wire obstacle — double-strand concertina. Rotatable. |
AP Minefield |
An antipersonnel minefield. Rotatable. |
AT Minefield |
An antitank minefield. Rotatable. |
AP/AT Minefield |
A mixed antipersonnel and antitank minefield. Rotatable. |
AP Mine |
A single antipersonnel mine |
AT Mine |
A single antitank mine |
Sea Mine |
A mine deployed in water |
Installation |
A general installation, facility, or shelter |
Observation and Command Posts#
| Symbol |
Description |
Observation Post |
A static position for observing and reporting enemy activity. Accepts a name label. |
Recon Outpost |
A reconnaissance observation post. Accepts a name label. |
Forward Observer Post |
A fire support coordination post for directing indirect fire. Accepts a name label. |
Reinforced OP |
A combat-capable observation post with a reinforced garrison. Accepts a name label. |
Fire Missions#
| Symbol |
Description |
Point Target |
A designated point target for an indirect fire mission. Accepts a target ID and description. |
Unit Marker#
The Unit Marker is a separate tool from the stencil modal — access it via the Military Symbols picker (U key), then select Unit Marker.
A unit marker represents a friendly, enemy, or neutral unit position on the map. Configure it with:
- Icon: the unit type symbol (infantry, armour, artillery, etc.)
- Echelon: fire team, squad, platoon, company, or battalion — shown as a size indicator above the symbol
- Label: a callsign or designation displayed beneath the marker
- Team colour: friendly (blue), enemy (red), or neutral (green)
Unit markers scale with the map and move with the Select tool like any other drawing item.